Take-Two Interactive Software

Take-Two Interactive Software

Developer, publisher, and marketer of interactive entertainment for consumers around the globe. Learn more

Financials

Estimates*

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Revenues, earnings & profits over time
USD2021202220232024202520262027
Revenues3.4b3.5b5.3b5.3b5.6b8.1b8.3b
% growth9 %4 %53 %-5 %43 %2 %
EBITDA822m749m731m683m786m1.9b2.2b
% EBITDA margin24 %21 %14 %13 %14 %24 %26 %
Profit589m418m(1.1b)(3.7b)(666m)290m773m
% profit margin17 %12 %(21 %)(70 %)(12 %)4 %9 %
EV / revenue5.1x4.3x4.1x5.1x5.4x3.6x3.4x
EV / EBITDA20.8x20.3x29.9x40.1x38.8x15.1x12.8x
R&D budget317m407m893m948m---
R&D % of revenue9 %12 %17 %18 %---

Source: Dealroom estimates

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DateInvestorsAmountRound
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IPO

$826m

Post IPO Equity
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N/A

$1.0b

Post IPO Debt
*

$270m

Post IPO Equity
*
N/A

$600m

Post IPO Debt
*
N/A

N/A

Secondary
Total Funding-

Recent News about Take-Two Interactive Software

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More about Take-Two Interactive Softwareinfo icon
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Take-Two Interactive Software, Inc. is a prominent game publisher known for creating and distributing popular video games through its various labels: Rockstar Games, 2K, Private Division, and Social Point. The company operates in the interactive entertainment market, catering to a diverse range of clients, including casual gamers, hardcore gaming enthusiasts, and families.

Take-Two's business model revolves around developing high-quality video games and distributing them across multiple platforms such as PlayStation, Xbox, Nintendo Switch, and PC. Some of their well-known titles include "Grand Theft Auto," "NBA 2K," and "Marvel's Midnight Suns." The company also focuses on mobile gaming through its recent combination with Zynga, enhancing its position in the mobile gaming market.

Revenue generation for Take-Two comes from several streams. Primarily, they earn money through the sale of video games, both physical and digital copies. Additionally, they generate income from in-game purchases, downloadable content (DLC), and microtransactions, which are small payments for virtual goods or enhancements within the games. Another significant revenue source is licensing their intellectual properties for merchandise and other media.

Take-Two is committed to corporate governance and maintaining a great workplace environment, as evidenced by their "Great Place to Work" certification. They also emphasize parental controls to help parents manage their children's gaming activities.

In summary, Take-Two Interactive Software, Inc. is a leading player in the interactive entertainment industry, known for its high-quality game development and diversified revenue streams.

Keywords: game publisher, interactive entertainment, Rockstar Games, 2K, Private Division, Social Point, mobile gaming, in-game purchases, corporate governance, high-quality games.

Tech stack

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Tech stackLearn more about the technologies and tools that this company uses.
Investments analysisEdit

Investments by Take-Two Interactive Software

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Nordeus
ACQUISITION by Take-Two Interactive Software Jun 2021
Social Point
ACQUISITION by Take-Two Interactive Software Feb 2017
Zynga
ACQUISITION by Take-Two Interactive Software Jan 2022
Twitch
ACQUISITION by Amazon Aug 2014
Rockstar Games
ACQUISITION by Birdstep Technology Dec 2006
Gearbox Software
ACQUISITION by Take-Two Interactive Software Mar 2024
Proletariat
ACQUISITION by Blizzard Entertainment Jun 2022
Scopely
ACQUISITION by Savvy Gaming Group Apr 2023
Irrational Games
ACQUISITION by Take-Two Interactive Software Jan 2006
Playdots
ACQUISITION by Take-Two Interactive Software Aug 2020
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